Everything, in one place
Every case study is written the same way: the problem, the approach, and the proof. Artists can read the problem and look at the pictures; engineers can skip to the numbers and the code.
Destiny 2 — NPC face rigs
AAA-quality faces on a budget of about 120 joints and fewer than 200 poses.
Stylized, creature & vehicle rigs
The characters that break auto-riggers: quadrupeds, turrets, vehicles, toys.
FRAG — rigs as data
40+ component types, stored on the rig, rebuilt from a clean skeleton in one call.
mcaPoseSkinner
Turns a 173-blendshape face into joints and skin weights a game engine can use.
mcaPhysicsChain
Dynamic overlap on cloth and hair, layered on top of keyed animation.
mcaRBFRetargeter
One garment refitted onto every body variant, mathematically. Mean error cut by more than half.
mcaMeshTiler
The test that certified the bug.
mcaCageWrap
A cage deformer that builds its own cage, for squash, stretch and props with no joints.
Animation Library
A studio's animation lived in 1,121 scenes. Now it's a grid you browse and double-click.
MCA-DCC-Pipeline
A working studio pipeline, made provable: 2,947 checks across four Maya versions.
Bot Town
A persistent AI studio where agents have to prove the work, not just say “done.”
Maya AI co-pilot & MCP tools
An assistant that knows the codebase and runs the tools — plus 32 MCP tools generated from one spec.