Work / Tools & Pipeline · Maya C++

mcaPhysicsChain

Secondary motion as a layer, not a replacement.

The same keyed animation at weight 0, then at weight 1

ProblemOverlap that keeps the animator's keys

Spring-and-damper motion for hair, capes and cloth, layered on top of keyed animation. At weight 0 you get the original back bit-exact.

FixedControls that do what they say

ControlOriginalRebuilt
Stiffnessran backwardsstiffer = stiffer
Damping64.6 → 40.1 → 57.7monotonic
Gravitystuck at halfwayfull range
0.000bake error per level
bit-exactanimation at weight 0
offCached Playback, on purpose: it silently lost the whole motion