Work / Tools & Pipeline
MCA-DCC-Pipeline
My production pipeline for Maya, MotionBuilder and Unreal, rebuilt in the open: cleaned up, documented and tested one package at a time.
MIT licensed. Public and in progress: the launcher and shared layer are up; the native Maya plug-ins follow.
2,947automated checks across 44 suites
4Maya versions, 2022–2026, one source tree
6native C++ plug-ins written from the published maths
Why it mattersPorting a live pipeline is harder than writing a new one
A team depends on it every day, so nothing can break, and the only way to know is to prove it piece by piece. Every number on this site can be re-run, not taken on trust.
InsideWhat's in it
- Plug-ins: CageWrap, PoseSkinner, PhysicsChain, RBF Retargeter & Solver, MeshTiler.
- Rigging: FRAG components, 28 of 43 ported with tests.
- Tools: animation library, gear and variant system, launcher with per-interpreter dependency checks.
- AI-ready: four plug-ins exposed to agents as 32 MCP tools generated from one spec. More →
Clip coming soonDouble-click a weapon onto a character, then swap it
gear-equip