Work / Character & Rigging

Stylized, creature & vehicle rigs

Bipeds, quadrupeds, turrets, vehicles and toys, and the auto-riggers that build them.

Stylized character rig

ProblemWhere templates stop helping

Bipeds come off a template. Creatures, machines and stylized proportions don't, and those are the rigs animators fight with most.

BuiltThe rigging system, then every rig with it

  • Signal Studios: wrote the DCC codebase and rigging system; rigged every biped, quadruped, turret and vehicle across five titles.
  • Microsoft: auto-rigger and Avatar Factory for 2nd-gen Xbox Avatars.
  • Auto-rig: seamless IK/FK and space switching, stretchy limbs and spine that keep volume, roll joints, connects to a game skeleton.
  • Quadruped: flexi-plane spine and neck, IK spring solver on the back legs.
Cayde-6 death scene, Destiny 2: I rigged the damaged body and the face.
Biped built with the PyMEL auto-rigger.
Custom quadruped rig.