Work / Character & Rigging
Stylized, creature & vehicle rigs
Bipeds, quadrupeds, turrets, vehicles and toys, and the auto-riggers that build them.

ProblemWhere templates stop helping
Bipeds come off a template. Creatures, machines and stylized proportions don't, and those are the rigs animators fight with most.
BuiltThe rigging system, then every rig with it
- Signal Studios: wrote the DCC codebase and rigging system; rigged every biped, quadruped, turret and vehicle across five titles.
- Microsoft: auto-rigger and Avatar Factory for 2nd-gen Xbox Avatars.
- Auto-rig: seamless IK/FK and space switching, stretchy limbs and spine that keep volume, roll joints, connects to a game skeleton.
- Quadruped: flexi-plane spine and neck, IK spring solver on the back legs.