Building intelligent tools for game development
I build the systems that make character pipelines faster, smarter, and more reliable — from AI-powered DCC assistants to production-ready rigging frameworks.
I'm Nathan Comes — a Rigging Tech Artist and tools developer with over 15 years in the games industry. I build the systems that make character pipelines faster, smarter, and more reliable.
My focus sits at the intersection of rigging, tooling, and AI. I've built a full AI-integrated assistant for Maya that understands the application inside and out — every tool, every workflow, every scripting language. It serves as an intelligent help desk that knows Python, MEL, rigging, modeling, and animation workflows, and it has full knowledge of my custom codebase, meaning it can execute tools and code on demand. It's not a chatbot bolted onto a DCC app — it's a working co-pilot for artists and TDs.
Beyond games, I built and launched Notera — a live AI platform designed for production managers and producers. Notera connects the platforms and data sources a production team already uses and brings everything together into a single, intelligent assistant that actually understands the project.
On the rigging side, I've spent years building production-ready character rigs and auto-rigging systems across Maya, Unreal Engine, and MotionBuilder. My toolsets are built to scale — from custom rigging frameworks to batch pipelines to full animation toolboxes — all designed to help teams ship better content without the bottlenecks.
I write code every day. Python, PyMEL, MEL, and C# are my core languages, and I'm most at home building the tools that sit between artists and the engine.
A multi-tenant AI-powered meeting intelligence and team collaboration platform that transforms recorded meetings into actionable insights, decisions, and tasks. Its central AI assistant orchestrates specialized domain agents across Minutes, Docs, and Task modules.
An AI-powered co-pilot built directly into Maya that understands every tool, feature, and scripting language. It has full knowledge of a custom codebase and can execute tools and code on demand — from importing assets to building rigs to analyzing scene hierarchies.
A modular, component-based character rigging system for Maya that replaces traditional manual rigging with a programmable, serializable architecture. Rigs are assembled from 40+ reusable component types, stored as data on network nodes, and can be rebuilt from a clean skeleton with a single function call.
A comprehensive suite of production tools including the Model Shop asset browser, batch export systems, asset validation, naming convention enforcement, and cross-DCC data transfer tools. Used across shipped titles to streamline character and animation production workflows.
Intelligent co-pilot for Maya. Multi-provider AI (Claude + OpenAI) with tiered intelligence routing, full codebase knowledge, and the ability to execute tools on demand.
Live AI platform for producers. Multi-model orchestrator with domain agents, vector embeddings, and real-time WebSocket streaming.
Modular component-based rigging system. 40+ component types, full serialization to .rig templates, metaclass-based auto-discovery.
Asset browser and management system for Maya. Import characters, weapons, props, and vehicles with configurable options. Thumbnail previews and metadata.
Pipeline utilities for Unreal Engine — asset import automation, batch processing, and data validation for character production workflows.
Custom tooling for motion capture pipelines, retargeting workflows, and animation data processing at production scale.
Clips from previous roles — updated reel coming soon.
Face Tech Demo Reel
Rigging Demo Reel
Animation Demo Reel
Current role. Remote.
Remote.
Led rigging team and technical art pipeline for game development.
Rigged characters and props, created and maintained pipeline tools. Shipped multiple Destiny titles.
Built animation and modeling pipelines, managed outsourcing, created auto-rigger, animation/pose library, and Avatar Factory in Maya.
Rigging, skinning, animation tools, 3D animation.
Shipped: Savage Lands, Toy Soldiers War Chest, Ascend: Hand of Kul, Sleeping Prince, Toy Soldiers Complete.
Rigging, 3D animation, management, training.
Currently open to opportunities — full-time, contract, or freelance.