Dallas–Fort Worth · on-site, hybrid or remote

Nathan ComesAI & Pipeline Engineer

I build production software other people depend on: agentic AI systems, automation pipelines and internal tools in Python, plus AI-assisted C++, with automated tests behind them. Sixteen years of shipping it, including Destiny 2 at Bungie and Xbox at Microsoft.

An AI assistant I built, answering questions and running tools inside Autodesk Maya
An AI co-pilot I built inside Autodesk Maya: it knows the codebase and runs the tools. More AI systems →
16+years shipping production software
10+AI systems built end to end
2,947automated checks in my pipeline
120person studio where I led the rigging team
Engineering

What I build

Agentic AI

Multi-agent orchestration, tool calling, RAG and memory, cost-aware model routing, sandboxed code execution and MCP integrations.

Pipelines & automation

Production pipelines that whole teams run on every day: launchers, asset registries, batch processing, dependency management.

Testing & reliability

2,947 automated checks across 44 suites. Legacy code modernized without stopping the team that depends on it.

AI-assisted C++

Native plug-ins for numerical problems: interpolation, least squares, physics. I design the approach, direct the implementation with AI, and verify every result with tests. Eigen, OpenMP, multi-version CMake builds.

PythonC++TypeScriptC#SQLLLM agentsRAGMCPFastAPIFlaskNext.jsPostgreSQLSQLiteDockerWebSocketsPySide / QtCMakeGitPerforce
Outside games

How my experience translates

My background is games. The work is the same work most engineering teams do.

What I didWhat it means for your team
Studio-wide tools and pipeline at BungieAutomation and pipelines other teams depend on daily
Tools for artists and animatorsInternal developer and business tools, with real users and support
Python 3.7–3.11 across four Maya versionsLarge legacy codebase kept working across a version matrix
2,947 automated checksTest-driven delivery and regression safety
Managed outsourcing studiosVendor management and cross-team coordination
Shipped Destiny 2 and its expansionsReleases on fixed dates at scale, with no room to break things
Track record

Shipped products

Bungie, Microsoft, Signal Studios and Counterplay Games. Armatus, from my time at Counterplay, launches in 2027.

Armatus cover art
ArmatusCounterplay Games · 2027
Destiny 2 cover art
Destiny 2Bungie · 2017
Curse of Osiris cover art
Curse of OsirisDestiny 2 · 2017
Warmind cover art
WarmindDestiny 2 · 2018
Forsaken cover art
ForsakenDestiny 2 · 2018
Shadowkeep cover art
ShadowkeepDestiny 2 · 2019
Beyond Light cover art
Beyond LightDestiny 2 · 2020
The Witch Queen cover art
The Witch QueenDestiny 2 · 2022
Xbox Avatars (2nd gen) cover art
Xbox Avatars (2nd gen)Microsoft · 2016
Savage Lands cover art
Savage LandsSignal Studios
Ascend: Hand of Kul cover art
Ascend: Hand of KulSignal Studios
Toy Soldiers: War Chest cover art
Toy Soldiers: War ChestSignal Studios
Toy Soldiers Complete cover art
Toy Soldiers CompleteSignal Studios
Sleeping Prince cover art
Sleeping PrinceSignal Studios
Contact

Open to AI, pipeline and tools engineering roles.

In Dallas–Fort Worth or remote, in any industry: agentic AI, automation and data pipelines, internal tools, 3D and simulation. Full-time or contract. Tell me what you're building and I'll tell you honestly whether I'm the right fit.

Based in Rockwall, east of Dallas. Open to on-site, hybrid or remote roles in Dallas–Fort Worth.