Nathan ComesAI & Pipeline Engineer
I build production software other people depend on: agentic AI systems, automation pipelines and internal tools in Python, plus AI-assisted C++, with automated tests behind them. Sixteen years of shipping it, including Destiny 2 at Bungie and Xbox at Microsoft.
What I build
Agentic AI
Multi-agent orchestration, tool calling, RAG and memory, cost-aware model routing, sandboxed code execution and MCP integrations.
Pipelines & automation
Production pipelines that whole teams run on every day: launchers, asset registries, batch processing, dependency management.
Testing & reliability
2,947 automated checks across 44 suites. Legacy code modernized without stopping the team that depends on it.
AI-assisted C++
Native plug-ins for numerical problems: interpolation, least squares, physics. I design the approach, direct the implementation with AI, and verify every result with tests. Eigen, OpenMP, multi-version CMake builds.
Selected work
10+ AI systems for a game team
Built with Claude: AI-driven NPCs, an AI-managed item catalog, and automated Unreal setup.
MCA-DCC-Pipeline
A working studio pipeline, made provable: 2,947 checks across four Maya versions.
mcaPoseSkinner
Turns a 173-blendshape face into joints and skin weights a game engine can use.
Animation Library
A studio's animation lived in 1,121 scenes. Now it's a grid you browse and double-click.
How my experience translates
My background is games. The work is the same work most engineering teams do.
| What I did | What it means for your team |
|---|---|
| Studio-wide tools and pipeline at Bungie | Automation and pipelines other teams depend on daily |
| Tools for artists and animators | Internal developer and business tools, with real users and support |
| Python 3.7–3.11 across four Maya versions | Large legacy codebase kept working across a version matrix |
| 2,947 automated checks | Test-driven delivery and regression safety |
| Managed outsourcing studios | Vendor management and cross-team coordination |
| Shipped Destiny 2 and its expansions | Releases on fixed dates at scale, with no room to break things |
Shipped products
Bungie, Microsoft, Signal Studios and Counterplay Games. Armatus, from my time at Counterplay, launches in 2027.













Open to AI, pipeline and tools engineering roles.
In Dallas–Fort Worth or remote, in any industry: agentic AI, automation and data pipelines, internal tools, 3D and simulation. Full-time or contract. Tell me what you're building and I'll tell you honestly whether I'm the right fit.
Based in Rockwall, east of Dallas. Open to on-site, hybrid or remote roles in Dallas–Fort Worth.