Nathan ComesPipelines, tools & character technology
I write the software artists depend on: production pipelines in Python, native C++ plug-ins, and AI systems, with automated tests behind them. Sixteen years of shipping it, from Destiny 2 and Xbox Avatars to an open-source pipeline you can read today.
What I build
Pipelines & tooling
One Python codebase across Maya 2022–2026, Python 3.7–3.11 and PySide2/6. Launchers, asset registries, per-interpreter dependency management, Qt tool UIs.
C++ & numerical code
Maya API deformers and solvers: RBF interpolation, skin decomposition, physics integration, least squares. Eigen, OpenMP, multi-version CMake builds.
AI systems
Multi-agent orchestration with typed contracts, sandboxed code execution, local LLMs on my own GPUs, and MCP servers that let agents drive Maya and Unreal.
Testing & reliability
2,947 automated checks across 44 suites. Maths cores tested without the DCC, so accuracy is measured in seconds, not trusted.
Three ways into the work
Tools & Pipeline
An open-source production pipeline, native C++ plug-ins and a rigging framework, all tested.
Character & Rigging
Faces, creatures and stylized characters, shipped from Destiny 2 to Toy Soldiers.
AI Systems
Multi-agent systems, MCP servers for Maya and Unreal, and a Maya co-pilot.
Selected case studies
MCA-DCC-Pipeline
A working studio pipeline, made provable: 2,947 checks across four Maya versions.
mcaPoseSkinner
Turns a 173-blendshape face into joints and skin weights a game engine can use.
Bot Town
A persistent AI studio where agents have to prove the work, not just say “done.”
Destiny 2 — NPC face rigs
AAA-quality faces on a budget of about 120 joints and fewer than 200 poses.
Games I've shipped
Character rigging, facial rigging, technical animation and pipeline across console, PC and mobile. Armatus, from my time at Counterplay, launches in 2027; the Worlds Untold and Rascal projects are unannounced.













Open to tools, pipeline, rigging and software roles.
In games or any industry where 3D, DCC tools, pipelines or AI tooling are the hard part. Full-time or contract. Tell me what you're building and I'll tell you honestly whether I'm the right fit.
Based in the Dallas area, Texas (US Central time). Open to remote or hybrid roles.